GameWith
Financials
Estimates*
JPY | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 |
---|---|---|---|---|---|---|---|
Revenues | 2.9b | 2.9b | 3.1b | 3.5b | 3.5b | 3.7b | 4.0b |
% growth | - | - | 8 % | 13 % | - | 4 % | 10 % |
EBITDA | 454m | (157m) | 305m | 448m | 182m | - | - |
% EBITDA margin | 16 % | (5 %) | 10 % | 13 % | 5 % | - | - |
Profit | 219m | (218m) | 119m | 179m | (348m) | 70.0m | 100m |
% profit margin | 8 % | (8 %) | 4 % | 5 % | (10 %) | 2 % | 3 % |
EV / revenue | 3.2x | 3.0x | 1.9x | 1.2x | 1.1x | 1.0x | 0.9x |
EV / EBITDA | 20.5x | -55.8x | 19.4x | 9.7x | 20.4x | - | - |
Date | Investors | Amount | Round |
---|---|---|---|
N/A | Seed | ||
N/A | Series A | ||
JPY500m | Series B | ||
N/A | N/A | IPO | |
Total Funding | €3.5m |
Recent News about GameWith
EditGameWith, Inc. operates as a premier platform dedicated to enhancing the gaming experience for players worldwide. The company specializes in providing comprehensive guides, reviews, and community-driven content for a wide array of popular video games. GameWith serves a diverse clientele, including casual gamers, competitive players, and gaming enthusiasts who seek to improve their gameplay and stay updated with the latest trends in the gaming industry.
Operating primarily in the digital content and gaming market, GameWith leverages its expertise to create valuable resources that assist players in navigating complex game mechanics, discovering new strategies, and connecting with like-minded individuals. The business model revolves around generating revenue through advertising, sponsored content, and partnerships with game developers and publishers. By offering high-quality, relevant content, GameWith attracts a substantial user base, which in turn drives advertising revenue and creates opportunities for strategic collaborations.
Keywords: gaming guides, reviews, community engagement, player experience, digital content, casual gamers, competitive players, advertising revenue, strategic partnerships, game developers.