GoPro
Financials
Estimates*
USD | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 |
---|---|---|---|---|---|---|---|
Revenues | 1.2b | 892m | 1.2b | 1.1b | 1.0b | 862m | 920m |
% growth | 4 % | (25 %) | 30 % | (6 %) | (8 %) | (14 %) | 7 % |
EBITDA | 33.4m | (22.6m) | 124m | 49.3m | (55.9m) | - | - |
% EBITDA margin | 3 % | (3 %) | 11 % | 5 % | (6 %) | - | - |
Profit | (14.6m) | (66.8m) | 371m | 28.8m | (53.2m) | - | - |
% profit margin | (1 %) | (7 %) | 32 % | 3 % | (5 %) | - | - |
R&D budget | 143m | 132m | 141m | 140m | 166m | - | - |
R&D % of revenue | 12 % | 15 % | 12 % | 13 % | 16 % | - | - |
Source: Dealroom estimates
Date | Investors | Amount | Round |
---|---|---|---|
N/A | $200k | Seed | |
$88.0m | Series A | ||
* | $200m | Growth Equity VC | |
N/A | $427m Valuation: $3.0b | IPO | |
Total Funding | $288m |
Recent News about GoPro
EditGoPro, founded in 2002, specializes in the development and sale of high-definition cameras, mounts, and accessories designed for capturing action-packed moments. The company primarily serves adventure enthusiasts, athletes, and content creators who require durable and versatile recording equipment. Operating in the consumer electronics market, GoPro's business model revolves around direct sales through its website and retail partnerships, as well as subscription services for cloud storage and editing tools. Revenue is generated through the sale of hardware, software, and subscription services.
Keywords: action cameras, adventure, content creation, high-definition, mounts, accessories, consumer electronics, cloud storage, editing tools, subscription services.