KADOKAWA
Financials
Estimates*
JPY | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | 2027 |
---|---|---|---|---|---|---|---|
Revenues | 209.9b | 221.2b | 255.4b | 258.1b | 269.6b | 285.0b | 311.6b |
% growth | - | 5 % | 15 % | 1 % | 4 % | 6 % | 9 % |
EBITDA | 19.0b | 26.3b | 32.8b | 27.1b | 26.1b | 32.9b | 41.9b |
% EBITDA margin | 9 % | 12 % | 13 % | 11 % | 10 % | 12 % | 13 % |
Profit | 9.6b | 14.1b | 12.7b | 11.4b | 12.6b | 17.1b | 21.6b |
% profit margin | 5 % | 6 % | 5 % | 4 % | 5 % | 6 % | 7 % |
EV / revenue | 1.3x | 1.7x | 1.0x | 1.1x | 1.1x | 1.0x | 0.9x |
EV / EBITDA | 13.9x | 14.6x | 7.7x | 10.2x | 11.3x | 8.7x | 6.5x |
Date | Investors | Amount | Round |
---|---|---|---|
- | N/A | - | |
N/A | N/A | IPO | |
Total Funding | - |
Recent News about KADOKAWA
EditKadokawa Corporation is a prominent multimedia company based in Japan, operating in the publishing, video production, gaming, and web services sectors. The company serves a diverse range of clients, including individual consumers, businesses, and educational institutions. Kadokawa's market spans both domestic and international territories, leveraging its extensive portfolio of intellectual properties to engage a global audience.
The business model of Kadokawa is multifaceted, encompassing the creation, distribution, and monetization of various forms of media content. The company generates revenue through multiple streams, including book and magazine sales, digital content subscriptions, advertising, licensing deals, and merchandise sales. Additionally, Kadokawa produces and distributes films, anime, and video games, further diversifying its income sources.
Kadokawa's strategic focus on integrating traditional and digital media allows it to adapt to changing consumer preferences and technological advancements. The company's commitment to innovation and quality content has solidified its position as a leader in the multimedia industry.
Keywords: multimedia, publishing, video production, gaming, web services, intellectual properties, digital content, licensing, merchandise, innovation.