Kukua
Financials
Estimates*
EUR | 2016 | 2018 | 2020 | 2021 | 2023 |
---|---|---|---|---|---|
Revenues | <1m | <1m | <1m | 1.4m | 1.4m |
% growth | - | - | - | 43 % | - |
Profit | <1m | <1m | - | - | - |
% profit margin | 11 % | 20 % | - | - | - |
Source: Dealroom estimates
Date | Investors | Amount | Round |
---|---|---|---|
- | N/A | - | |
N/A | N/A | Seed | |
N/A | Seed | ||
* | €2.2m | Early VC | |
* | $6.0m | Series A | |
Total Funding | AUD13.0m |
Recent News about Kukua
EditKukua Education Limited operates in the edutainment sector, focusing on empowering and inspiring African children through a blend of education and entertainment. The company creates engaging content such as cartoons, games, music, toys, and experiences that aim to develop children's skills in curiosity, creativity, and STEAM (Science, Technology, Engineering, Arts, and Mathematics). Kukua's flagship product, the Super Sema app, is designed to teach millions of African children to read, combining fun and learning in a unique way. The company primarily serves young children and their families, targeting the African market with a mission to change how children see themselves and their potential in the world. Kukua's business model revolves around creating and distributing digital and physical educational content, generating revenue through app downloads, subscriptions, and sales of related merchandise. The company leverages its unique position as the creator of the first African edutainment franchise to build a strong brand presence and foster long-term customer loyalty.
Keywords: edutainment, African children, cartoons, games, music, toys, experiences, STEAM, Super Sema, empowerment.