NCSOFT
Financials
Estimates*
KRW | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 |
---|---|---|---|---|---|---|---|
Revenues | 2.4t | 2.3t | 2.6t | 1.8t | 1.6b | 1.9b | 2.1b |
% growth | 42 % | (4 %) | 11 % | (31 %) | (100 %) | 18 % | 10 % |
EBITDA | 909.7b | 551.0b | 805.8b | 342.0b | 189m | 333m | 383m |
% EBITDA margin | 38 % | 24 % | 31 % | 19 % | 12 % | 18 % | 19 % |
Profit | 587.4b | 396.9b | 435.7b | 212.1b | 183m | 230m | 266m |
% profit margin | 24 % | 17 % | 17 % | 12 % | 12 % | 12 % | 13 % |
EV / revenue | 0.0x | 0.0x | - | - | 1.5x | 1.2x | 1.0x |
EV / EBITDA | 0.0x | 0.0x | 0.0x | 0.0x | 12.8x | 6.6x | 5.3x |
R&D budget | 381.5b | 428.8b | 473.0b | - | - | - | - |
R&D % of revenue | 16 % | 19 % | 18 % | - | - | - | - |
Source: Dealroom estimates
Date | Investors | Amount | Round |
---|---|---|---|
N/A | N/A | IPO | |
Total Funding | - |
Recent News about NCSOFT
EditNCSOFT, founded in 1997 and based in Seoul, South Korea, is a prominent player in the global gaming industry. The company is renowned for publishing some of the most successful and influential massively multiplayer online games (MMOs). These are games where a large number of players interact with each other in a virtual world. NCSOFT's American branch, NC America, oversees the company's portfolio, initiatives, and game services across the Americas, Europe, Australia, and New Zealand.
NCSOFT serves a diverse clientele, primarily targeting gamers who enjoy immersive online experiences. These clients range from casual players to hardcore gaming enthusiasts. The company operates in the digital entertainment market, which is a rapidly growing sector driven by advancements in technology and increasing internet accessibility.
The business model of NCSOFT revolves around the development, publishing, and operation of online games. They generate revenue through various streams, including game sales, in-game purchases, and subscription fees. In-game purchases allow players to buy virtual goods or enhancements, while subscription fees provide access to premium content or services. Additionally, NCSOFT may earn money through partnerships and collaborations with other companies in the gaming and tech industries.
In summary, NCSOFT is a leading global gaming publisher known for its massively multiplayer online games. It serves a wide range of gamers across multiple regions and makes money through game sales, in-game purchases, and subscriptions.
Keywords: Gaming, Publisher, MMOs, Online Games, Virtual Worlds, Gamers, Digital Entertainment, Revenue Streams, Global Market, Technology.