Paradox Interactive
Financials
Estimates*
SEK | 2019 | 2020 | 2021 | 2022 | 2023 |
---|---|---|---|---|---|
Revenues | 1.3b | 1.8b | 1.4b | 2.0b | 2.6b |
% growth | - | 39 % | (19 %) | 36 % | 34 % |
EBITDA | 657m | 978m | 657m | 1.4b | 1.7b |
% EBITDA margin | 51 % | 55 % | 45 % | 69 % | 64 % |
Profit | 374m | 491m | 248m | 709m | 531m |
% profit margin | 29 % | 27 % | 17 % | 36 % | 20 % |
Source: Dealroom estimates
Date | Investors | Amount | Round |
---|---|---|---|
- | N/A | - | |
* | N/A | - | |
$20.0m | Growth Equity VC | ||
$11.8m | Private Placement VC | ||
N/A | N/A Valuation: $420m | IPO | |
Total Funding | $31.8m |
Recent News about Paradox Interactive
EditParadox Interactive is a prominent publisher in the PC gaming industry, specializing in strategy games. The company is known for its extensive catalog of critically acclaimed titles such as Cities Skylines, Europa Universalis, and Crusader Kings. Paradox Interactive serves a diverse range of gamers who are passionate about strategy and simulation games. Operating in the global gaming market, the company employs a business model that includes game sales, downloadable content (DLC), and user-generated content. Paradox Interactive generates revenue through direct sales on various digital platforms, including its own Paradox Store, as well as through partnerships with other digital distribution services. The company also fosters a strong community engagement through its official forums, wikis, and social media channels, allowing players to share stories, strategies, and custom content. This community-driven approach not only enhances player experience but also drives continuous engagement and loyalty.
Keywords: strategy games, PC gaming, Cities Skylines, Europa Universalis, Crusader Kings, downloadable content, user-generated content, community engagement, digital distribution, global publisher.