Sólfar Studios
Financials
Estimates*
EUR | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 |
---|---|---|---|---|---|---|---|
Revenues | <1m | <1m | <1m | 1.7m | 2.4m | 3.4m | 1.6m |
% growth | 484 % | 10 % | 55 % | 98 % | 39 % | 43 % | (53 %) |
EBITDA | <1m | - | - | - | - | <1m | - |
% EBITDA margin | 2 % | - | - | - | - | 15 % | - |
Profit | (<1m) | (<1m) | (<1m) | <1m | <1m | <1m | - |
% profit margin | (78 %) | (83 %) | (82 %) | 4 % | 16 % | 15 % | - |
R&D budget | <1m | <1m | <1m | 2.0m | - | - | - |
R&D % of revenue | 98 % | 107 % | 103 % | 116 % | - | - | - |
Source: Dealroom estimates
Date | Investors | Amount | Round |
---|---|---|---|
- | N/A | - | |
* | N/A | €460k | Seed |
* | €2.0m | Seed | |
Total Funding | $2.7m |
Recent News about Sólfar Studios
EditSolfar Studios is a pioneering developer and publisher in the virtual reality (VR) industry, known for creating highly immersive and visually stunning VR experiences. The company operates in the entertainment and gaming market, targeting VR enthusiasts and gamers who seek high-quality, emotionally engaging content. Solfar Studios' flagship products include 'Everest VR,' which allows users to experience the ascent of Mount Everest in first-person, and 'In Death,' a VR game available on PlayStation VR that combines intense gameplay with exceptional visual fidelity.
The business model of Solfar Studios revolves around the development and sale of VR games and experiences. Revenue is generated through direct sales on various VR platforms, including PlayStation VR, Oculus Rift, and HTC Vive. The company leverages cutting-edge technology, such as the Unreal Engine, to push the boundaries of real-time graphics and deliver AAA-quality visuals.
Solfar Studios serves a niche but growing market of VR users who demand high-quality, immersive experiences. By focusing on the strengths of VR technology, the company aims to transport users to impossible real-world locations and provide emotionally impactful journeys.
Keywords: Virtual Reality, VR Gaming, Immersive Experiences, Unreal Engine, Everest VR, In Death, PlayStation VR, High-Quality Visuals, Emotional Engagement, Niche Market.