Take-Two Interactive Software
Financials
Estimates*
USD | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | 2027 |
---|---|---|---|---|---|---|---|
Revenues | 3.4b | 3.5b | 5.3b | 5.3b | 5.6b | 8.1b | 8.3b |
% growth | 9 % | 4 % | 53 % | - | 5 % | 43 % | 2 % |
EBITDA | 822m | 749m | 731m | 683m | 786m | 1.9b | 2.2b |
% EBITDA margin | 24 % | 21 % | 14 % | 13 % | 14 % | 24 % | 26 % |
Profit | 589m | 418m | (1.1b) | (3.7b) | (666m) | 290m | 773m |
% profit margin | 17 % | 12 % | (21 %) | (70 %) | (12 %) | 4 % | 9 % |
EV / revenue | 5.1x | 4.3x | 4.1x | 5.1x | 5.4x | 3.6x | 3.4x |
EV / EBITDA | 20.8x | 20.3x | 29.9x | 40.1x | 38.8x | 15.1x | 12.8x |
R&D budget | 317m | 407m | 893m | 948m | - | - | - |
R&D % of revenue | 9 % | 12 % | 17 % | 18 % | - | - | - |
Source: Dealroom estimates
Date | Investors | Amount | Round |
---|---|---|---|
- | N/A | - | |
N/A | N/A | IPO | |
$826m | Post IPO Equity | ||
* | N/A | $1.0b | Post IPO Debt |
* | $270m | Post IPO Equity | |
* | N/A | $600m | Post IPO Debt |
* | N/A | N/A | Secondary |
Total Funding | - |
Recent News about Take-Two Interactive Software
EditTake-Two Interactive Software, Inc. is a prominent game publisher known for creating and distributing popular video games through its various labels: Rockstar Games, 2K, Private Division, and Social Point. The company operates in the interactive entertainment market, catering to a diverse range of clients, including casual gamers, hardcore gaming enthusiasts, and families.
Take-Two's business model revolves around developing high-quality video games and distributing them across multiple platforms such as PlayStation, Xbox, Nintendo Switch, and PC. Some of their well-known titles include "Grand Theft Auto," "NBA 2K," and "Marvel's Midnight Suns." The company also focuses on mobile gaming through its recent combination with Zynga, enhancing its position in the mobile gaming market.
Revenue generation for Take-Two comes from several streams. Primarily, they earn money through the sale of video games, both physical and digital copies. Additionally, they generate income from in-game purchases, downloadable content (DLC), and microtransactions, which are small payments for virtual goods or enhancements within the games. Another significant revenue source is licensing their intellectual properties for merchandise and other media.
Take-Two is committed to corporate governance and maintaining a great workplace environment, as evidenced by their "Great Place to Work" certification. They also emphasize parental controls to help parents manage their children's gaming activities.
In summary, Take-Two Interactive Software, Inc. is a leading player in the interactive entertainment industry, known for its high-quality game development and diversified revenue streams.
Keywords: game publisher, interactive entertainment, Rockstar Games, 2K, Private Division, Social Point, mobile gaming, in-game purchases, corporate governance, high-quality games.